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The course sees students work to develop skills in anatomy and gesture drawing while navigating toward higher level understanding of form, volume and transitional structure of light and dark values.
Students work toward building a body of work while preparing for more advanced study in the areas of illustration and painting.
User interface management and application navigation are extensions of our communal relationship with computer aided design. Students expand on traditional skills in drawing while interfacing with industry standard software. Projects are aligned with standards in film, games, animation and product design spaces.
The course examines the constantly changing role of software and hardware applications along with providing foundational instruction in the areas of conceptual design, photo manipulation, transportation design and principles of animation.
Students develop literacy in computer aided design applications along with creating foundational projects aligned with conceptual design, photo-manipulation, animation walk and run cycles.

Traditional methods and materials of construction are incorporated in a project based learning environment designed to engage tacit interaction with physical materials en route to creating original characters and creatures.

Coursework provides collaborators with "real-world" fabrication experience along with expanding awareness of how materials work to create viable assets meant for public display and animation.

Students examine material composition, fabrication techniques, pattern making, garment history and construction, sculpture and tool use.